These
are the absolute basics, meant for absolute beginners— so this post
will likely bore you if you are even a little experienced with
drawing.
Drawing
boils down to value. Okay,
there is a bit more to it than just
value, but those things are secondary
to the fundamental success of a drawing. This is particularly true
for attempts at realism. The
reason for this is that the eye does not perceive shapes. Rather, it
perceives values
and colors—
made possible by the two kinds of cells in the back of our eyes. Our
eyes are complicated sensory
organs with many other fun
characteristics that might be worth writing about later (such as the
“macula” and how it is our center of focus), but
for now let’s focus on the very basics.
This
should make some degree of sense; objects
in real life do not have outlines unless they have been manufactured
to look that way (and
even then, they don’t have
“real” outlines).
See: No Outlines |
Value, for those of you that may not know, means how bright an area of an image is. So, to start learning to draw, you need to look at your subject matter as separations of different regions of value. To actually draw these values accurately, you need to be able to draw a gradient— or a smooth, wide transition from as dark as you can draw to as light as you can possibly draw. For example:
This can be hard to accomplish if you are just starting out. Keep practicing, because you will be able to make your drawings more realistic when you are able to produce a wider range of values. You should also experiment with things, such as smudging the gradient to help the values blend together better.
The
method by which you go about making gradients really depends on the
tool you are using, but
every artist employs some method of making them in their work. I
will discuss different tools
in a future post, ranging from the mundane
to the most advanced that
I have experience with. For
now, here are the three that you will most-likely be using.
If
you are working with pencils, try drawing as lightly
as you can. In fact, you should always draw as lightly
as possible when you are starting a drawing so that you can erase any
mistakes you make. Everyone
probably remembers a time when they “engraved” a bunch of dark
outlines into their pages and then were unable to erase them
when they realized they had messed up. Drawing
lightly prevents that.
If
you are using a pen, you can try to do the same thing that you would
do with a pencil (this
really only works with standard ball-point pens),
or you could try any number of different methods of dithering.
“Dithering” is the
technical term for blending two different values or colors together
by using one inside the other by different amounts. This will make
sense in a minute, if you are lost. Two of the most popular methods
of dithering with a pen are hatching and cross-hatching.
Essentially, you are using
lines to put down more ink onto some
parts of the paper than others. In the case of hatching,
you are only allowing your
lines to move in one direction.
And
in the case of cross-hatching,
you are using different angles of lines to fill up the space. Cross
hatching tends to both approach total darkness more quickly than the
other methods as well as create
more visible divisions between lighter and darker values
The
theory behind either method is that you really only have two colors:
the darkest black, and
the brightest white. Without
being able to produce grays, you have to trick the viewer’s eyes by
varying the amount of black that appears in
a region on the page. At
the left of my gradients, you could say it is 100% black -
0% white, and then it moves right until it reaches 50% -
50% in the middle (though I didn’t do the best job at this, heh)
and 0% -
100% on the far right.
If
you are working digitally, it
will really depend on what you are doing and what program you are
using. My advice for now
is that you avoid using any preset “gradient” tools. These
can be great for wide, smooth areas that need a little bit of
differentiation, but they can scarcely be used to create the
complex regions of value needed for realistic
drawings.
Okay,
that may have been a lot to learn in the very beginning. You
can make gradients now!… But how do you use them? I’ll
show you in a near-future post (probably in
the next barring any
noteworthy developments). And
if you are already
experienced with drawing and would like to skip the basics… I’ll
be getting that more relevant stuff after I cover some
of the
foundations of drawing. It
just seems necessary.
No comments:
Post a Comment