Allos! I’ve been
a little busy lately on several art-related things and wanted to
update you guys on them before the end of the month. I’m hoping to
improve my weekly habits so that I can post more frequently. I have
also considered starting a YouTube channel for my various projects. As
it stands, I would like to create some music for the inevitable
timelapse portions before I begin. Regardless, onto what I have been
working on as of late!
First, I have
continued work on assets for a 3D computer game. As I wrote in the
previous post, the idea for the game is far from settled, and the subject matter of my work is variable. To make the most of my
work, I have been practicing new skills that can complement any kind
of project!
Isabelle
This
dog might look a tiny bit familiar if you have spend some time
crawling the older posts on this blog. This is my parents’ dog,
Isabelle, in a 3D cartoon form. I was trying to create a character
that would work in a 3D platform game, and I feel that the result is
passable. I enjoy working with a limited palette and using lighting
that “steps” down sharply; it provides a very crunchy, Nintendo
DS-like style.
But
modeling characters is hardly a new process for me — I’ve worked
with Blender for several years. I wanted to practice animation with this model.
Isabelle, being a quadruped, is difficult to animate. Here is the
result of what I was able to come up with in GIF format:
Yeah,
it’s a little odd. I still have to work out more natural movement
and practice animation more often.
Cat
Drawing (Work in Progress)
I’ve been working on another
drawing — this time, for a couple of friends. They saw the drawing of
my pet snake and wanted to know if I could try drawing their cat. The
picture above shows the initial
pencil work. Drawing from a photograph is a fairly easy process for
me, so I wanted to work a bit of challenge into the drawing. I chose
to fully render the chevron pattern on the right pillow as a result.
However, I was unhappy with how messy it appeared in initial pencil layout, so I reworked it before starting on
the ink. I used a similar process to the one used for the bricks in
this post, if you are curious.
The Scream (Adaptation)
Can be found on my DeviantArt Account, here. |
And, finally, this is my completed
adaptation of Edvard Munch’s The Scream.
Similar to the cat picture, I drew this for a coworker who wanted
“something with skulls.” I thought this image would be a neat
twist on the original idea using my “surreal morbid” themes from
Sepulchre and Knight.
I’m
alright with how the picture came out, though
I had a few hiccups along the way that impacted the final quality of
the image. For
instance, in the original works (there were four versions, I
believe), Munch had the fjord in the background
while mine originally treated the walkway like a dock — with the
water in the foreground. I fixed this, but ultimately sacrificed the
fidelity of the water as a result. Also, doing this left a lot of
unused space in the foreground. With the major overhaul of the
surrounding tones, I also lost the gnarled look of the figure’s
hands — which are bent and broken like dried twigs. It comes
across a little better in real life, but I think it really emphasizes
my need to cease my HB-Only obsession.
Otherwise,
my satisfaction with the piece comes mainly from three aspects —
the figure is pale
(while most of my other figures in this theme are “ashen”), the
background is complete
(I’ve been challenging myself to do this as of late), and the sky
is actually smooth
(quite a feat, given the grit of the cheap sketchbook paper).
I
gave the original to my coworker shortly after its completion. This
will probably end up being my final “morbid” piece — at least
for a while. There is definitely more to explore in the subject, but
I want to practice other, more marketable things as I attempt to
begin my career in art.
I
still have a few ideas for posts in the future and am currently
working on another subject I’ve been meaning to tackle for a long
time. I’ll update you guys when that is ready!